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Ish Meseta (Protag) sprite pose concept breakdown

I had decided to take action to rework the sprites for Oracle since my art has developed more since the time I had released the original sprites. I found the original sprite impractical since we don't need to see the legs in the game, so that would mess with the image quality of the character. The color palette is dull as well, and I was unsatisfied with its overall quality. I loved being able to put in more details since the torso shot is much closer.

Multiple pose sketches to see what the preference was when I showed it to my team

Multiple pose sketches to see what the preference was when I showed it to my team

Expanded more on the pose that the team preferred most

Expanded more on the pose that the team preferred most

flat color

flat color

I found that the hair was awkward, so I had multiple people, both within the team and outside, to look over what I should alter.

I found that the hair was awkward, so I had multiple people, both within the team and outside, to look over what I should alter.

Final Sprite (i'll likely add legs at the bottom later)

Final Sprite (i'll likely add legs at the bottom later)

Original sprite (back in spring).

Original sprite (back in spring).